Please ignore the REALLY bad artwork and models here - I am a programmer that can use some 3d applications but I would rather program than create models, hey if you want to help out mail me:
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My first attempt at some particle effects and loading an md2 model.
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Some more particle effects when a creature dies.
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This is a GBA game I was writing with an artsit from Nocturnal Central, still in early stages hoping that it will take off again after Pocket Arcade Classics is finished.
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When an enemy is encoutnered it triggers the battle screen.
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Shows the battle screen - it is now in Turn based mode.
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Early version of Asteroids for PAC.
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Current Charge and Volley Screenshot - showing adding tiles to the terrain.
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This shows adding units is easy as selecting whereyou want them to go then select the unit.
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Adjusting the terrain to form cliff faces then can be painted in real time in a paint application.
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This shows the first map editor I made - imports 3ds, md2 files, adds paths to the monsters to follow and many other things.
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Here is the game engine in action (lights and fog are off) showing monsters following paths and all the other good things.
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This here is the dungeon editor part of my map editor - very easy to make walls just click along the path that you want to draw walls, right click, insert description if needed, then select the texture you would like then click OK........
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The walls are drawn for you.
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You can then change the texture on the wall - each and every item within the world has an unique alpha numeric code.
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Adding an enemy is as easy as selecting 1 space then right clicking and picking what model you want to place in that position.
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Here you can add ANY size texture tile to the world which will then be added to the object tree if you want to use it later on.
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Quests can be written as easy as filling in a description, a name, then selecting who sent you on the quest, selecting what item needs to be located, and then awarding rewards for the quest.
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