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PSP Dev really isnt that bad.

Tuesday August 15th 2006
So I have started doing some PSP development, well it really isnt that bad at all, it looked scary to start with, I tried developing through that PSP emulator that is out there… it didn’t work. So I bit the bullet and went and bought a PSP, yes I was lucky enough to get myself one of those nice 1.5FW versions so now I can do some home brew on this thing.

Slight very slight learning curve and if you know a bit of C and a bit about coding its not too bad, I have heard lots about LUA but haven’t looked at this, why should I perhaps go waste time learning something I may not need.

So I have loaded an image, got the mouse pointer moving around, done some 2D sprite animation, and tonight have just figured out how to find what color pixel is under the cursor, this will be helpful for what I am trying to do, one step at a time and I shall get myself a small 3 level game to push out onto the home brew scene and see what the reception is like.

Perhaps if one day someone reads this web page and was interested I could write a tutorial, they all seem to be either too easy or too hard, or I could even give someone a hand. At least with the milkshape model format finding a modeler shouldnt be too hard as the milkshape web site seems to have a lot of plugins that can export milkshape format.

Monday Feb 27th 2006
OK physics stuff is looking OK but I have been stuggling with the concept of adding bones and the ragdoll stuff to a model, now I have thought about it and need to currently go with the milkshape model format. I found a decent tutorial that gets the animation done and have implemented that to get the bones extracted and stored - it looks kinds funny with a skeleton walking around as lines, but this is a very decent start with what I need to get done.

At least with the milkshape model format finding a modeler shouldnt be too hard as the milkshape web site seems to have a lot of plugins that can export milkshape format.

So the model I am using is a "Place holder" and want to thank the artist "Psionic" not sure who or what he/she does but the model is doing what i want it to do so its great.

So what I am thinking is to get the bone data (done) then this will be the details to plug into the physics engine, then run the animation etc as normal - but when there is any collision with the physics mesh then give control over to the physics engine till the phyiscs is finished then run the "Get up" animation and continue on as normal. Sounds good in theory but we shall see in practise.

Tuesday Feb 23rd 2006
Been very bad not updating but now that I actually have a mission it is time to really start updating this thing as a showcase of what I am doing and the problems that a single indie developer faces.

I have been VERY inspired to create something that will be playable by this guy and his diary entries quite an interesting read, wasted a lot of time though.

OK so i got the idea from there to get some physics stuff done - I have always loved ragdoll physics, that stair pushing game was great and I always got a great deal of enjoyment from watching an old STALKER video of their ragdoll physics.

So when I read that he was using a free physics engine http://www.newtondynamics.com/ that did EVERYTHING that you need to do with physics and collision I thought this would be a good spot to start.

So after playing around for the last 5 days I have my first ragdoll coliding with a world and a very primitive gun that shoots blocks and interacts with the character.

Tuesday 23th March 2005
Well here is my first entry to my web site . I am hoping to keep it updated with what I am currrently doing to my map editor and game.

OK so I have started writing a map editor based on another older one I made - that needed a LOT of improvment. Basically it is a dungeon builder and resource placement tool - which to any degree a map editor is. The screen shots will take you through how easy it is to make continous textured walls within my dungeons. These maps are then loaded into my game and will be used AKA dugneon siege type game to hack and slash your way through a dungeon.

But please note this is NOT a dungeon siege clone, yet there wouldnt be anything wrong with that.

There are some other shots of things I have done before and some explanations of what they are and what they do

Also I will get up results of an 8-ball competition I am having with my brother, perhaps even another section (that will be perhaps over the weekend when we play again). So until the next update........

Any questions? Feel free to email me here